Maybe Feather, the RedeemedFeather, the Redeemed will have the best time surviving the damage and flipping this thing over to start dishing out more damage
You can win without it, but adding it offers another way to go infinite
Probably the most common cost for an activated ability is to pay some amount of mana, so most instances of paying mana are to activate an ability
You need a decent combination of small creatures that can convoke the enchantment and big creatures that will benefit from having it down
Creatures that make mana (mana dorks), artifacts that make mana (mana rocks), Rampant GrowthRampant Growth-type effects, "rituals" like Dark RitualDark Ritual, cards that make Treasure tokens
With good goblins like Krenko, Mob Boss, Krenko, Baron of Tin Street, and Searslicer Goblin around, its hard not to think of this card as a role-player